Introducing Minecraft now with Ray Tracing!
Mojang and NVIDIA are bringing jaw-dropping DXR ray tracing to the world’s most popular game enabling lifelike lighting, reflections, shadows, and much more.
With raytracing, lighting is upgraded to real-time global illumination, emissive blocks like Glowstone and Lava can illuminate environments, water, glass and other reflective surfaces show accurate real-time reflections and shading and shadowing gains lifelike accuracy. And on it goes, because the entire game is enhanced with ray tracing.
Experience Minecraft with RTX and its stunning, new level of realism. Check out the exclusive video!
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#Minecraft
#RTXOn
#Gamescom2019
,1,The technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode arrives April 11th, bringing full ray tracing, also known as path tracing, to the game. Experience Night City in a whole new light, with the power of GeForce RTX 40 Series and NVIDIA DLSS 3.
Learn More: https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-ray-tracing-overdrive-update-launches-april-11
The technology preview for Cyberpunk 2077’s Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements and performance optimizations.
Capture Specs
Resolution: 4K
GPU: GeForce RTX 4090
CPU: Intel i9 12900K
RAM: 32 GB
Graphics Settings: Overdrive Preset, Reflex, & DLSS 3 On
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#Cyberpunk2077
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,1,RTX is coming to Minecraft. Take a look at this direct-feed, RTX On gameplay and witness this classic world in a whole new light.
Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g?sub_confirmation=1
GeForce Twitter: https://twitter.com/NVIDIAGeForce
GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/
GeForce Instagram: https://www.instagram.com/nvidiageforce/
#Minecraft
#RTXOn
#Gamescom2019
,1,Introducing Minecraft now with Ray Tracing!
Mojang and NVIDIA are bringing jaw-dropping DXR ray tracing to the world’s most popular game enabling lifelike lighting, reflections, shadows, and much more.
With raytracing, lighting is upgraded to real-time global illumination, emissive blocks like Glowstone and Lava can illuminate environments, water, glass and other reflective surfaces show accurate real-time reflections and shading and shadowing gains lifelike accuracy. And on it goes, because the entire game is enhanced with ray tracing.
Experience Minecraft with RTX and its stunning, new level of realism. Check out the exclusive video!
Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g?sub_confirmation=1
GeForce Twitter: https://twitter.com/NVIDIAGeForce
GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/
GeForce Instagram: https://www.instagram.com/nvidiageforce/
#Minecraft
#RTXOn
#Gamescom2019
,1,❤️ Check out Lambda here and sign up for their GPU Cloud: https://lambdalabs.com/papers
📝 The paper "Generative Image Dynamics" is available here:
https://generative-dynamics.github.io/
📝 My brush synthesis paper "Procedural Generation of Hand-drawn like Line Art" is available here:
https://users.cg.tuwien.ac.at/zsolnai/gfx/procedural-brush-synthesis-paper/
My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Benji Rabhan, Bret Brizzee, Bryan Learn, B Shang, Christian Ahlin, Gaston Ingaramo, Geronimo Moralez, Gordon Child, Jace O'Brien, Jack Lukic, John Le, Kenneth Davis, Klaus Busse, Kyle Davis, Lukas Biewald, Martin, Matthew Valle, Michael Albrecht, Michael Tedder, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Rajarshi Nigam, Ramsey Elbasheer, Richard Sundvall, Steef, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi.
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,1,❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.me/papers
Try it out now! https://bard.google.com/
📝 The paper "Gemini: A Family of Highly Capable
Multimodal Models" is available here:
https://storage.googleapis.com/deepmind-media/gemini/gemini_1_report.pdf
📝 My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5
John Petrucci - Gemini:
- Live: https://www.youtube.com/watch?v=6Dq34haNhTs&t=112s
- Album version https://www.youtube.com/watch?v=sdV9s5-9V40
Listen to this too! https://www.youtube.com/watch?v=6EgdYWiwt14
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Benji Rabhan, Bret Brizzee, Bryan Learn, B Shang, Christian Ahlin, Gaston Ingaramo, Geronimo Moralez, Gordon Child, Jace O'Brien, Jack Lukic, John Le, Kenneth Davis, Klaus Busse, Kyle Davis, Lukas Biewald, Martin, Matthew Valle, Michael Albrecht, Michael Tedder, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Rajarshi Nigam, Ramsey Elbasheer, Richard Putra Iskandar, Richard Sundvall, Steef, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi.
If you wish to appear here or pick up other perks, click here: https://www.patreon.com/TwoMinutePapers
Thumbnail background design: Felícia Zsolnai-Fehér - http://felicia.hu
Károly Zsolnai-Fehér's research works: https://cg.tuwien.ac.at/~zsolnai/
Twitter: https://twitter.com/twominutepapers
#gemini #alphacode