❤️ Check out Fully Connected by Weights & Biases: https://wandb.me/papers
📝 The paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering" is available here:
https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
Unofficial implementation: https://jatentaki.github.io/portfolio/gaussian-splatting/
Community showcase links:
https://twitter.com/alexcarliera/status/1693755522636206494
https://www.linkedin.com/posts/divesh-naidoo-48809934_vfx-nerf-3d-activity-7099439156354781185-Dswa
https://www.linkedin.com/posts/huguesbruyere_gaussiansplatting-3d-ml-activity-7098993947112300544-qjCi
https://twitter.com/jonstephens85/status/1692281505526235373?t=v1hiWNMGBSUhcUDCkCihLg&s=19
https://twitter.com/8Infinite8/status/1694322101744738706
https://twitter.com/JonathonLuiten/status/1692346451668636100
My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5
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